Here are some video games I developed
HIGHLIGHTS
LEAGUE OF LEGENDS - PC - 2007 - MOBA
I worked on League of Legends back in 2007. I did game design, animation direction and was the outsource producer. I also named the game.
SPONGEBOB: BUBBLE PARTY - IOS/ANDROID - 2015 - PUZZLE - APPY AWARD FOR BEST BOARD/PUZZLE GAME 2015
I did the game balancing and monetization balance.
TEENAGE MUTANT NINJA TURTLES: BATTLE MATCH - IOS/ANDROID - 2015 - PUZZLE
I was the main point of contact with Nickelodeon. I did game design, UI design, production, monetization design and balance, laid out the editor system, wrote the dialogue and story, and designed all 96 levels.
OTHER VIDEO GAMES I’VE WORKED ON
SPARCADE: TRIVIAL PURSUIT (UNRELEASED) - IOS/ANDROID - 2016 - SKILL
I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.
HORIZON BLAST - MOBILE - 2023 - ACTION/SKILL
I did biz dev, game design, game direction, art direction, UI/UX direction, all production, designed all 100 levels, enemies, and bosses, and all management including client management.
SPARCADE: WHEEL OF FORTUNE - IOS/ANDROID - 2016 - SKILL
I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.
POKERIETY - FACEBOOK - 2010 - POKER
I did game design, UI design, production, and art direction.
CYBERVILLE - FACEBOOK - 2011 - TOWER DEFENSE
I did game design, UI design, QA direction, and I designed all 200+ levels, all enemies, and all weapons.
FREAKY CREATURES - PC - 2009 - TCG
I did game design, documentation and QA.
JUNGLE JACKPOT SLOTS - IOS/ANDROID - 2012 - SLOT MACHINE
I did game design, concept art, UI design, QA direction, and balanced the pacing and win rate
FREAKY PETS - PC - 2010 - ONLINE WORLD
I did game design, UI design, production, level
BOOGA BOOGA - FACEBOOK/IOS - 2012/2013 - TOWER DEFENSE
I did game design, UI design, QA direction, concept art, monetization design, and I designed all 114 levels, over a dozen enemies, and 30+ weapons. This game was released on Facebook, then ported to iPad the next year.
SPARCADE: SCRABBLE - IOS/ANDROID - 2016 - SKILL
I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.
VARIOUS QA
Tony Hawk’s Underground 2
Goldeneye: Rogue Agent
Medal of Honor: European Assault
Tiger Woods PGA Tour 06’
The Sims 2
Black and White 2
Tony Hawk’s Proving Ground